The base Hiroshi model is completed now. The style is a supposed to be a low polygon look in my anime/comic style.
Hiroshi is only 2000 polygons and is more focused on strong silhouette. Everything in the Dragon Weaver story will follow this guideline.
This is lookin good man, I can't wait to see some animation. His silhouette definitely holds up, I'm curious why you turned his lead foot inwards like that?
ReplyDeleteWhen do we get to see textures/animation?
keep up the good work!
I actually didnt have pole vectors on the Knees yet. It was a quick IK setup so i could pose him up a little. HOWEVER i still would of turned his foot in, but not his knee so much. :)
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